![]() Critical Evasion: Affects the chance to avoid a critical hit.Magic Evasion: Affects the chance to avoid a Magical Attack.Magic Reflection: Affects the chance to reflect Magical Attacks.Counter: Affects the chance to reflect Physical Attacks.HP Regen: Affects the rate at which the target regenerates HP.MP Regen: Affects the rate at which the target regenerates MP. ![]() TP Regen: Affects the rate at which the target regenerates TP.Special Ability Values affects attributes that were originally static in previous RPG Makers with little control over them.Target Rate: Affects the likelihood of the target being attacked.Defense Rate: Affects the rate of damage reduction when using the Defend skill.(This is likely controlled through the "Guard" state found in the editor.) Recovery Rate: Affects the healing rate of the target in question.Medical Knowledge: Affects the power of items used by the possessor.MP Cost Rate: Affects the MP cost of skills.TP Charge Rate: Affects the rate at which TP is gained.Physical Damage Rate: Affects the rate at which the possessor takes Physical Damage.Magical Damage Rate: Affects the rate at which the possessor takes Magical Damage.Floor Damage Rate: Affects the rate at which the possessor takes Floor Damage.Experience Rate: Affects the rate at which the possessor receives Experience Points.This trait applies the Element Type to the users Physical Attacks.This trait applies the given state to the target.Unlike previous RPG Makers, Ace allows a dynamic control regarding how likely the state is applied with values random from 0% to 1000%. ![]() This trait affects the attack speed modifier of all attacks and skills.This trait affects how many times the user attacks with his Attack Command. ![]()
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